Understand latency violations and discover how HYDRA's compute distance optimization solves them
Immersive virtual reality gaming requiring ultra-low latency
Real-time AI conversation with natural response timing
Multi-user document editing with real-time synchronization
High-frequency trading requiring microsecond precision
Real-time video streaming with minimal buffering
Define your own latency requirements
Where are your users located?
Where is your compute currently located?
Physical distance between user and compute
Time for data to travel over network
Time for compute processing
Combined network and processing time
Maximum acceptable latency
Latency violation detected! Move compute within 1500km of users.
HYDRA can place compute nodes 1500km closer, reducing latency by 15ms.
Ultra-low latency applications
Interactive applications
Batch processing